

Both are very stable communities with no signs of slowing down so both have existed side by side. The thing is that both are pretty equal in both contestants and viewership numbers. While there is certainly more overlap compared to the competitors there is still a divide over who likes what more. There's different stories, different people, different forms of hype when comparing the two.Īnd this sort of extends to the audience of both scenes too. Both have different stories with Melee focusing on the 4 Gods plus PPMD and anyone who can topple them while 4 is a smash grab among 10 players who are around the same playing level. Only 1 of the 4 gods of Melee really plays 4 in any capacity and his level is usually considered mid compared to the top players and Larry is really the only true 4 player that is also a Melee player and he likewise is rather middling in Melee. The faces of Brawl and Smash 4 are completely different from the faces of Melee.

This isn't like other fighting games where you can see familiar faces across certain games, such as Justin Wong.


This is even reflected in the tournament scenes of both categories. It's pretty fair to say that the gameplay style of Melee and the gameplay style of the others are different enough to have caused two different communities to form based on what you like. Here’s a look at bidou from My Smash Corner:Ī big question here is how useful bidou will be in the end.It's because the community is split. What that means in short: reduced lag, better momentum control, and being able to get moves out when you need them. It also makes dash dancing much easier and opens up a brand new tech called “quick step,” which is an even smaller movement than the perfect pivot. Kotaku explains the benefits of bidou in a new post today:īidou opens up the possibility to make perfect pivots easier, pull off crouching perfect pivots, sliding spot dodges, standing dash attacks, and achieve frame accuracy on wall jump attacks. For the most part, it relies on pressing and holding the special move button. To execute these techniques, a Wii U Pro Controller is preferred, and most buttons need to be remapped. However, players are now starting to explore some “bidou” moves in the series’ latest entry that is reminiscent of it in some ways.
